First post. I'm starting this blog to get word out about my game design company the Mushroom Press. Currently all of the projects being worked on are tabletop role playing games. In no particular order, here are the games that are currently being designed:
Devil Hunter: a game of kung-fu heroes battling demons in ancient China
4-Color Heroes: a rules-flexible super heroes game with an emphasis on the dramatic themes of the super hero genre
Strangers in the Night: A diceless, non-violent game of spies and infiltration
Parliament of Crocodiles: A dark Id release game of monsters and conquest in a brooding modern setting
And with the Burning Scholars:
Brahamanda!!!: An Acid-Asian wuxia game set in the sci-fi genre
These are all in various stages of being designed.
Brahamanda!!! is actually being playtested currently!
Parliament has the core elements done, but the larger-scale resource and conquest mechanics have yet to be finalized.
Strangers is almost completely done, but needs to be put into an "audience-facing" format.
Devil Hunter is about halfway done; it is a huge ambitious project on the scale of Pathfinder/ Dungeons and Dragons (although with a unique system).
4-Color Heroes is still in an early design/ concept stage.
Each of these games has a unique system (distinct from all the others as well). They have various degrees of complexity and no one overarching design theory unifies them. I'm trying very hard to tailor systems to table-experience so that each game is uniquely satisfying.
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