Joel T.
Clark
Hey Damien, tell me what you thought of my game next time you're
on
I'm heading
into re-writes right now, so some feedback would help to give it a direction
·
Damien
Okay then.
Lemme get my
notes real quick.
Joel T.
Clark
Damien I could kiss you
Damien
Okay first off, here is what we ran, just so you can know what
we did to shake it up.
Denizens of
hell, hear rumors about a map that is able to shift along with the landscape of
hell. The only actually accurate map in existence. So the group plans a sort of
heist to go and take it.
Joel T.
Clark
Holy shit, that is rad
Damien
The group consists of a magic user, demon blooded and damn proud
of it. Racist as hell too. Then there's a snake oil salesman of sorts who, due
to a series of strange events, had found his way into hell and now cannot
leave. Then there was a strongman with a bone to pick against the guy who had
the map. And finally a traveler from the underworld who was planning on offing
themselves anyway, and decided it would be best to go out with a bang.
Joel T.
Clark
So, that's fucking metal
Damien
Alright for the good parts of it first.
The game has a
REALLY flexible setting. Character creation was a blast and we spent at least 2
hours just shooting concepts back and forth. I like what you did with the
setting, and so did the players.
Joel T.
Clark
Good to hear. Don't hold back with the bad though
Damien
Oh, I won't. I'm going good, bad, then weird.
Damien
Second good thing: Magic and Martial Prowess. The guys have
really been into Dark Souls, where magic and martial ability are hand-in-hand,
and we didn't see much restriction on having either. I had them do a roll off,
to represent the difficulty of plying a secret from a mage, and then explain
how they got it. The strongman took up on it, and had beaten a mage nearly to
death for his secrets.
Joel T.
Clark
Haha, that's cool
Damien
Now for the bad.
Damien
The Doom Chart. It's a cool idea, but it should really be listed
as optional. This comes into play because the strongman, after an encounter
with some brutalistic torture daemons, had to hop and fight one handed for much
of the adventure. He said he'd rather have made a new character, but we wanted
to stick to By The Book rules to see how they hold up.
Joel T. Clark
That is also cool. I think I might just make it easier to live
with being an amputee. Maybe demon limbs....
Anway, go on
Damien
Next up for the bad is Morale. It's cool, but I think it should
stand on it's own, rather than HP. Two of the encounters ended up fleeing outright,
despite having higher number than the party.
Joel T.
Clark
Yeah, I was wondering about that. My playtest had similar
results. I think I might put in a modifier based on the leader's reputation or
something
Damien
Yeah. That would be a good idea. Or maybe a more in-depth list
on modifiers to morale in a given situation.
Now for the
weird.
Joel T.
Clark
Both good. I like the result of combatants running away without
the need for anything too cumbersome. But its good to get this feedback early:
an elegant fix could make it play niiice and smoooth
Yeah lay it on
me!
Damien
Reputation was a strange thing to tinker with. i mean,
story-wise I understand it's implications. You're a well-known and popular
character. But it was strange that the characters convinced a bunch of menial
Oil Harvesters to join them in gallant combat simply because they were very
popular. At one point, it had turned into combat golf, with all these people
clapping as they watched the heroes dropkick a group of guards.
Damien
Sorta like Fable, really.
Joel T.
Clark
Huh. That is pretty weird. could you unpack "combat
golf" a little? That sounds like a scene worth examining
Damien
Okay, picture this. We have a group of adventurers that have
convinced a group of 12+ folks to follow them. You have a crowd now observing
your acts. But because you are strong enough to handle things for the time
being, the adventurers keep the crowd as backup. So while the action is going
on, you have spectators, much like at a large golf game, who just watch and
clap while the adventuers do their stuff.. Their morale isn't being damaged,
the adventurers are being aggressive enough to keep aggro off of them, so the
people are just watching for sport. I eventually added some flavor of them
calling out point values for certain heroic actions and cheering.
Joel T.
Clark
Well... I will grant that is weird, although kudos to your
players for some seriously strategic thinking. It gives it a bit of a
"gladiatorial arena" vibe but... You know? I'm not unsatisfied with
it
Damien
Yeah. It wasn't bad or good, it was just strange.
I will say this
much though, if you could factor in something of that nature, like a
"crowd pleaser" system to quickly boost reputation or morale, that
would be neat.
Basically think
like a brave knight having a cheering entourage.
Joel T.
Clark
Well, there are the bards. Although I think I might write in
some gladiatorial stuff for hell now.
Damien
All in all, it was a pleasant experience. Although we all by and
large agreed that you need to put in some examples.
Joel T.
Clark
Haha, very well. Damien thank you so much for this! I can't ever
properly express my gratitude
Damien
No problem man. I hope to see some interesting changes and
improvements. Also, just as a personal thing, if you add somewhere in hell's
lore that they do gladitorial combat to settle some instances of arguments or
whatever, i would be 100% down with it.
Joel T.
Clark
Well, the mortal plane recognizes hell's aristocracy because of
the suggestion of my wife. So why not have hell do some ceremonial gladiatorial
melee?
Damien
That would be superb.
It could also
give an easy adventuring hook or character starter, for those that wish to
begin as a denizen of hell.
Joel T.
Clark
Hell yeah (to coin a phrase).It doesn't seem like there were any
big balance issues or anything outside of the Doom chart?
Damien
Not really. We looked at the Prowess system and related it to
the PP system from pokemon, in a way.
Joel T.
Clark
Huh. I guess it is a little like that.
I mean, I'm too
metal for Pokemon.
:Metal Face:
Damien
SO METAL
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