Act 2 ran a bit longer than I had anticipated, in numerous ways.
The word count just crested 200K. I had anticipated a fraction of that. That's what I get for putting in an entire planet, I guess.
I blew past my two-week deadline like, three times. My playtesters have the patience of saints.
Most notably, the workload was much more than I had expected. Little things like explaining the XP system or using the map took several failed starts and re-drafts before they were written to my satisfaction.
A key thing to remember; in addition to being a rules reference document, the PWYW is a teaching document. A lot of RPGs neglect the teaching aspect, which I consider a grave mistake.
One of the positive things to come out of this act was a clear idea of how to minimize my workload in the two remaining ones. So, with any luck, I'll be able to knock those out within my allotted two-week time frames and get them playtested.
As for right now, I'm going to get some shuteye. I want to re-read act 1, then read the entirety of act 2 so I can create a proper draft for the playtesters before I send it out. You've only got another day or two if all goes according to plan, guys. Stay strong!
Tuesday, April 18, 2017
Monday, April 3, 2017
Work progresses on the second Act. The first has been generally a success ( a few kinks and bumps, but nothing murderous so far!). The second has been a ton of work. I've put in over one hundred thousand words and I've still got about fifty thousand more to write before it's even a completed alpha draft.
I feel bad; I've kept the playtesters waiting for more than twice as long as I estimated. Sorry guys! I promise it's coming along!
Speaking of the playtest, we've hit a good limit on groups currently testing and so we're not accepting any further offers for playtesting right now. I actually had to turn away a pretty earnest request because we've just got to be realistic about the amount of feedback we can handle.
So, as a treat for all of you earnest and wonderful fans out there, here's our latest return from our amazing artist Christoff Grobelski:
As always, if you have any questions or feedback about this game or any future ones, just drop us a line @ themushroompress@gmail.com
I feel bad; I've kept the playtesters waiting for more than twice as long as I estimated. Sorry guys! I promise it's coming along!
Speaking of the playtest, we've hit a good limit on groups currently testing and so we're not accepting any further offers for playtesting right now. I actually had to turn away a pretty earnest request because we've just got to be realistic about the amount of feedback we can handle.
So, as a treat for all of you earnest and wonderful fans out there, here's our latest return from our amazing artist Christoff Grobelski:
As always, if you have any questions or feedback about this game or any future ones, just drop us a line @ themushroompress@gmail.com
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