Dark powers list
Fiend
Summon the Demonic
• This dark power requires a 1-shift long ritual, culminating in the slaughter of a living creature.
• It summons a demon from the pit to do your bidding. This manifests as a Minion; the caliber of which is determined by the sacrifice.
• A small sacrifice like a rabbit or rat yields a tiny imp of efficacy 1.
• A goat or dog would yield a more versatile creature, efficacy 2.
• Sacrificing a human yields a powerful incubus of efficacy 3, while slaying five or more humans raises a true terror of efficacy 4.
• If a monster is sacrificed, it summons an archdemon of efficacy 5. Such beings make poor minions, and tend to submit to their bloodlusts too frequently. Therefore, they have only reliability 4+.
• They possess reliability 2+, and may assume human form to carry out the tasks you set.
• However, should they fail a reliability roll, they will succumb to their lust for blood and kill the nearest beings, human or otherwise.
• All demons possess the Flight and Demonic Contract dark powers.
Curses
• You may place a hex of terrible power on an unlucky foe.
• This requires a 1-shift long ritual and the sacrifice of a resource of a given tier.
• To curse a mere mortal, a nightly tier 1 sacrifice is sufficient. This reduces their efficacy by 1, or gives you the option of forcing them to fail a reliability roll.
• Cursing a monstrous foe is more costly, requiring a regular gift of tier 3 per night the curse remains. This reduces one of their stats of your choice by 1, or increases their urge by D6 points per night rather than 1.
• Cursing a machination requires a nightly sacrifice of a tier 1 less than the initial investment. The curse counts as a complicating factor.
• Finally, curses must be targeted very specifically. You cannot target a foe whose identity remains a mystery.
Flight
• You can soar through the sky with the grace and speed of a raven.
• You can also float or otherwise defy gravity at your leisure. You may carry up to your maximum while so doing.
• This reduces all of your travel times by 1 category when employed.
Shadow Control
• All darkness is yours to command. You can swell any shadow to engulf all nearby light, creature terrifying images, even grab and attack with the penumbra.
• This grants you an additional die if used to aid Perfidiousness
• You can use darkness as an extension of your own body; it can lift as much as you can, or attack a foe with Violence
Diabolic Contract
• You may enter in to a dark covenant with a willing mortal.
• In return for a task of your choosing (ongoing service or one especially difficult task is common) you mystically conjure their desire into being
• The reward conjured is limited by what it is in your power to procure, which leaves significant latitude if used creatively; for example, though it is outside of your power to make another fall in love against their will, a Dominance roll could cow them into being a subservient spouse.
Horror
Mesmerism
• This dark power permanently enhances your Dominance trait.
• If you dominate a mortal, you may choose to hollow out their mind. This annihilates their personality and memories while they remain enthralled, leaving them a perfectly obedient puppet.
• While enthralled, they follow your every command perfectly, although they have no free will and cannot interact socially or perform complicated tasks.
• You may program a thrall to continue to obey when you return their mind. This converts them to a minion, although they have no memory of this and otherwise go about their lives unaware of their new purpose.
Puppeteering
• By hollowing out a fresh human corpse, you may squeeze inside and assume their form.
• This deception is completely identical to the cadaver; their voice, appearance, blood, fingerprints, etc. will be the same
• You will not however, possess any of their memories, mannerisms, or other aspects belonging to their mind, heart or soul
• Although you are considered to pass any Perfidiousness rolls to continue the deception of being the mimicked person while you wear their form, true friends, family and others who knew them well will detect the radical change and respond as suits their character
Wraithly Form
• You may become insubstantial at will.
• Your appearance becomes translucent and clearly supernatural while this power is active
• You cannot affect or be harmed by physical things while in this state
• You may move through solid matter as though it were no more substantial than mist
• Through the use of other dark gifts, you may affect material things and be harmed in this state
• Humans of strong faith or with access to powerful science can drive you off, ward an area against you, or injure you while insubstantial at the GM’s option
Telekinesis
• You can lift and move objects with the power of your mind alone
• You can lift up to human normal lifting capacity (155 lbs.), either in a single heavy object or numerous small items
• Your psychic force has the same dexterity as your hands and fingers, allowing you fine object manipulation
• You can press, shove, lift, and otherwise interact with any object or person which you can perceive clearly
• You may levitate yourself clumsily at a pace no faster than a brisk walk. If you find yourself in an aerial battle against another who possesses the Flight dark power, they begin the conflict with the edge
Hive Mind
• You may link any minions into a hive-mind with you.
• At your option, you may leave your body on “auto-pilot”, monotonously carrying out an assigned task, while your consciousness enters the mind of a linked minion.
• You control the character directly as though it was your own, using their stats when required.
• If any of you linked bodies is destroyed, you may flee to any other body linked into the hive mind.
• Minions which you do not manually pilot are subject to their reliability as usual, but you share thoughts with them perfectly
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